GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("AM I WORKING?"));
Anywhere inside my ReceiveTick() function, this prints “0” in blue font only once.
- shouldn’t it print over and over again on each Tick?
- does the fact that it’s printing “0” mean that it’s running?
Very confused. This exact code works fine when inside a BeginPlay() function.