Why is framerate so much lower with a packaged build?

When I run my game in the editor window or launch a stand alone game from the editor, I hit 60 FPS no problem. However, if I package a build for Windows and then run that, I run at 10 FPS lower than when I launch from the editor. If anything, I’d expect running from the editor to be slower. Any ideas what’s going on here?

Thanks!

Answering my own question…again :stuck_out_tongue:

Launching from editor had lower resolution settings. Changed my default user settings to match and am good to go!

Having the same issue and tried everything there is regarding the performance hit except this.
How did you configure what where?
Thanks

Whenever I launch a blank project with a simple FPS counter I get in the editor 60 fps, however packaged I get 20.
Enabling the Smooth Frame Rate from Project Settings > Engine > General Settings helped achieve 60 FPS in the packaged game. However, changing to 200 max FPS under the Smooth Frame Rate lowered it again to 20.

So what I noticed is that when I had Smooth Framerate on, I got lower than the editor (60-62fps in game)
I’m thinking maybe because the Max Smooth Framerate was set to that specific number (62fps, see attached image).
2024-05-10 12_40_30-Window

I turned Smooth Framerate off and immediately the packaged game fps shot up to the expected framerate
2024-05-10 12_40_52-Window

So I guess this is really dependent on case to case if you have Smooth Framerate on/off and what settings you assign to that setting

(I’m using the First Person Template btw)