When I run my game in the editor window or launch a stand alone game from the editor, I hit 60 FPS no problem. However, if I package a build for Windows and then run that, I run at 10 FPS lower than when I launch from the editor. If anything, I’d expect running from the editor to be slower. Any ideas what’s going on here?
Whenever I launch a blank project with a simple FPS counter I get in the editor 60 fps, however packaged I get 20.
Enabling the Smooth Frame Rate from Project Settings > Engine > General Settings helped achieve 60 FPS in the packaged game. However, changing to 200 max FPS under the Smooth Frame Rate lowered it again to 20.
So what I noticed is that when I had Smooth Framerate on, I got lower than the editor (60-62fps in game)
I’m thinking maybe because the Max Smooth Framerate was set to that specific number (62fps, see attached image).
I turned Smooth Framerate off and immediately the packaged game fps shot up to the expected framerate
So I guess this is really dependent on case to case if you have Smooth Framerate on/off and what settings you assign to that setting