Tons of spam showing up on the platform?
Simple solution: Limit creators to one map per day, tighten down account creation to one per person. Basic image/island comparison. A couple of human moderators. Maybe even track how long someone spent in a UEFN session, how many UEFN sessions were launched. It’s pretty much impossible to one-shot a map from UEFN to a playtest and upload it with no fixes needed. Yet y’all are letting people post a number of maps per day that is literally impossible to do without duplicating them.
Epics Solution: Spends tons of money and time developing an AI that doesn’t even work and actually makes spam harder to spot since people may need to change the thumbnails on the spam map. I mean there was a spam map in the homebar that was literally called “1v1 [map name]”. Yall literally put a spam map into the homebar.
Deciding which maps go into New and Updated.
Simple Solution: Every map gets a fair chance, or if you’re a spammer, one map from that account gets there a week. If you update your map, you are added to the queue and need to wait. Maybe get an estimation when you will get in there based on how many maps there are. Maybe instead of everyone seeing the same updated tab, there are really 4 tabs that are split amongst the players. So 100 maps are rotated every 10 minutes or so. I would not mind waiting a week to get into the updated tab. I do mind waiting months to get there while spam maps get in the same day they are updated.
Epics solution: Develop a convoluted sophistication score that probably is nothing more than just counting the number of devices in a map, so all people need to do is spam devices that don’t do anything to get a high sophistication score. Then you get red vs blue maps getting into the new tab the same day they are published, while someone who worked for months on their map never gets into the tab because they didn’t cheat the system.
Want to implement a rating system for maps
Simple Solution: Like every other game with UGC have a like/dislike ratio. Factor that into the discovery of the map and show it to players
Epics Solution: At first only have a 1-10 rating system that maybe 1% of players who played the map are prompted to fill out. Then add a like button that players can’t see and just factors into this terrible discovery algorithm. Then say you’re removing the recommendation system from the creator device, then backtrack because it’s already been exploited for years.
3 years later and here we are with categories that don’t make sense, half of the time don’t show the proper content, and are now alienating certain categories of maps. I mean at what point do y’all make a change.