Hello. How did you manage to get dynamic resolution working on pc?
I found only few comments on UE forums about that, one person said that the engine code needs to be changed; bool GRHISupportsDynamicResolution = true;
in: Engine/Source/Runtime/RHI/Private/RHI.cpp
The other person said that there needs to be “Funktion” pasted in “widget funktion lib” to enable DynRes on PC.
I really don’t want to start messing with files that I don’t have deeper understanding of, before I check in with someone who knows more about it than I do, especially since I work in BP and not C++.
I will be very grateful with any help concerning my question.