To be exact, the lights and textures did seem to render correctly in another pc. So could this be a hardware issue or a missed setting in the engine? Using the same camera settings in another project dof/lights/textures seems to work correctly.
Help I’ve found but did not work was:
Disabled compression.
I tried switching texture streaming.
Raised DOF quality.
Engine is using Separate Process for rendering.
Rendered quality1
Camera Cuts View2