Why is ClickEvent for Character not working properly?

I have a Character Blueprint and want to get the ClickEvent (left Mouse) on the Box-Mesh displayed in the attached image.
Somehow i can only get the ClickEvent only working for the Capsule, but not for the BoxMesh.
I set the CollisionDetection for both, the root Capsule and Mesh (cube), to be “OverlapOnlyPawn”.
But the Clickevent fires only for the capsule, not when clicking on the box edges.

Why is that, and how do i fix it to apply on the Cube?

This ClickEvent is fired inside my PlayerControler:

As far as I know, to get click event or any other triggering event, your cube must have a custom collision setup. So in your case add a box collision to the box and adjust the click event from this collision.

thanks for the reply, works :slight_smile: