I have a base Bullet class written in C++ that my blueprint bullets inherit from. I also have an array of Bullets. Whenever I try to grab a bullet from the array and cast it to one of my blueprint bullets, the cast fails. I’m not sure why this is happening because they are both bullets.
Edit: When I hover over the Get node it says variable is “not in scope”, however I can access the object and print out the value of one of its variables.