I’m really new to unreal engine but basically, i want to attach my character to an object(cube) when i press E and i’m on the overlap range , but when the way i’m doing looks like the E is pressed boolean to check if E is being pressed is always false.
OBS: i tried with a event tick aswell(didn’t to anything to the delta seconds though, didn’t know how to), also tried with connecting the SET to the branch
Why would this not work? Also, the way i want this is that i can press E whenever i want on the overlap range, not enter the range with the button pressed.