I haven’t been able to reproduce this behavior in 4.7.3. Can you show me some screenshots of your character component setup and Blueprint graph that drives rotation? A video may be helpful as well, if that’s something you can make, so I can fully understand what’s happening. Thanks!
Sorry for delayed response. Looking at code in video you sent us my first suggestion would be to use ->AttachTo(RootComponent) as opposed to ->AttachParent = RootComponent
Doing so should give more reliable behavior. If you’re still having replication issue then we may need to see full project in order to do further investigation.
I just wanted to check if you’re still having problems with skeletal mesh replication? I’ve tried to reproduce this issue myself and have not been able to get same behavior as in video you provided. If you still need help with this problem it would be helpful if you could send us your project or a sample project with issue occurring.