I saw this node in ThirdPersonBlueprint. It says it “Add input to player controller’s rotation” but works as control the rotation of third person camera. So what’s the bridge between the player controller and the camera
A lot of the nodes that use the word “controller” consider the player’s view through the camera to be “the controller’s view.” So, that’s exactly what that node does. It adds yaw to the controller view (rotates the camera left and right).
If you are trying to change something with the entire visible character that the player is controlling, those types of nodes would probably have the word “actor” in the name instead (or actor would be implied).
Oh, thanks, I didn’t see that!
thanks! I now understand.