I have a simple texture, just a small arrow pointing upwards. Then I created a material out of that texture:
However, when I set this material for a small plane in the world, then the arrow points towards the negative Y axis:
After I set the rotation of that plane on the Z axis to 90 degrees, then the arrow points towards the X axis, as expected.
That leads me to two questions:
- Why do I need to rotate the actor by 90 degrees (or the material, I guess), why isn’t it pointing towards the X axis in the first place?
- What is the desired way to handle that in general? Should I rotate the actor itself after spawning it, or the material, or anything else?
Thanks in advance!