Hi, I have extended the AActor class en activated the tick function
void AGameFlowManager::BeginPlay()
{
PrimaryActorTick.bCanEverTick = true;
_timeObject = new TimeObject();
bool tickenabled = this->IsActorTickEnabled();
}
This works fine and the tick is called, untill I switch from “Development Editor” to “DebugGame editor”. The BeginPlay() method is still called but the Tick(float DeltaTime) method isn’t. Does Someone know a solution for this?