hi there,
I want to set up a landscape for an openworld level. it’s for multiplayer so the obvious benefits of a tiled landscape won’t be very relevant, but at least I like the idea of tiled landscapes because of ease of use in a team dev environment.
so I set up a 6x6km tiled landscape, but the performance was very disappointing. I load up my tiled landscape, stand in one hill in the corner of the level, and see diagonally through the land. a mere ~36 FPS.
but I knew something wasn’t right, so I set up a very similar 6x6km regular (not tiled) landscape, stand in one hill in the corner of the level, and see diagonally through the land. and I get ~80 FPS.
…
after some investigation I came to realize the LOD isn’t acting the same. the LOD settings are the same, but for the tiled landscape the LOD system only reduces so much…
but the regular non-tiled landscape LOD reduces much more, down to one polygon per landscape component
doesn’t matter what I try with the tiled landscape (played with LOD levels and factors), I cannot get it to reduce as much, and the performance is just terrible
…
is this a known issue? something waiting to be fixed perhaps?
cause at the moment for me tiled landscapes are just unusable.
I know I could manually do the process of selecting components and moving them to a different level, but at the moment I’m only iterating through setups from WM. the automatic way of making levels from tiles is so much better.
I’m on 4.8 preview 3 btw.
cheers