Why is a map with a landscape slow to load only for play-in-editor mode, and can I speed it up?

I have a 16km x 16km landscape in a map with no baked lighting and an average complexity landscape material. In a built game loading into the level is instant, but in the editor pressing “play in editor” - even after already having loaded the map to be able to edit it - takes 30 seconds. The log lines at this time are

[2021.12.18-02.17.29:417][239]LogPlayLevel: Creating play world package: /Game/GT/Maps/UEDPIE_0_GTDistanceMap
[2021.12.18-02.17.53:222][239]LogPlayLevel: PIE: StaticDuplicateObject took: (23.803328s)

This doesn’t happen in a similar map with a landscape I downloaded from the marketplace. It’s on 8km x 8km, but only takes 1.8 seconds to load, not 5.75 seconds as I’d expect (64km^2 vs 256km^2). The marketplace project is on 4.26 while mine is on 4.24. All the project, landscape and world settings are the same though. Here’s the log lines for that project:

[2021.12.18-02.54.53:727][128]LogPlayLevel: Creating play world package: /Game/SpringLandscape/Maps/Overview/UEDPIE_0_Overview
[2021.12.18-02.54.55:616][128]LogPlayLevel: PIE: StaticDuplicateObject took: (1.889324s)

Is there any way I can speed this up?