Not sure, but that bouncing mechanic might be what’s preventing the projectile to trigger a collision. Can you disable that feature and try it that way?
There isn’t any special bouncing mechanic, it’s just a sphere with a projectile movement component on basically default settings with speed and gravity scale being the only ones i changed.
The bounce is just a result of physics simulation…
Wait a second, ok so i disabled physics for the projectile mesh and now i get the collision message.
Overlap events do seem to work a lot better, however they also very often do not trigger, and similarly disabling physics simulation seems to fix that unreliable triggering of them .