Why is A doing the right thing and B doing it wrong?






In multiplayer, I already get an array of player names in the FUN function, but when I use this array later, I have to re-use the FUNB function to add this array instead of using this array directly, why? Does anyone know?

I relinked the node of the B approach and it was correct again, I couldn’t understand it

not really sure what youre trying to do here but it looks like a job for RepNotify,

just set your array on server, use the gamestate instead of gamemode since its replicated, on repnotify call an event and have the widget bind to that event

Thanks for the reply, I’ll try the gamestate instead of the gamemode, you know, multiplayer is more complicated than single-player.

it sure is, but its not so bad once you get the hang of it.

but once you learn RepNotify its 10x easier than your code above :slight_smile:

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