Why imported Skeletal Mesh's morph target name doesn't appear when adding in modify curve node in animation blueprint?

hi

We are using UE 5.5 and Blender

we were able to see the morph target names from the skeletal mesh

but when we are already trying to get the names from the animation blueprint using the modify curve node, it doesn’t appear there

any advice on what or where did we go wrong? might be from exporting from blender or importing in UE? or other things?

any suggestions, comments, tips or answers are appreciated

thank you

I did found out that there was an error in importing curves and was posted in the Epic Forums

thank you again and I hope this can also help anyone encountering the same problem

solution: manually add the morph target names to the curves tab ( will wait until Epic can fix the problem in importing, maybe in version 5.7 )