hi
We are using UE 5.5 and Blender
we were able to see the morph target names from the skeletal mesh
but when we are already trying to get the names from the animation blueprint using the modify curve node, it doesn’t appear there
any advice on what or where did we go wrong? might be from exporting from blender or importing in UE? or other things?
any suggestions, comments, tips or answers are appreciated
thank you