OK. If you had 12hrs a day to work on developing a career, obviously your going to say…get going on the programming. I can handle that.
At what point do I begin to see graphics, program a drone, a ship, a jeep, a plane? Are the parameters for all of these systems in the engine?
The reason why I’m asking is that I’m a fork in the road and changing careers. Looking at straight up developer(Python, C++, …) or DevOps(Python developer & operations in VMware/Linux/MS, a glorified sys admin). Some moves look reasonably easy, and others, as in game developer, I don’t have a clue. I do not game, but think development in military games/technologies would be very interesting and I could do it for a decade. Of course if I go down the game path, I’ll be buying games to see what the expectations are.
My background is that I have a degree in MIS, MS/Linux system administration, been tooling around with VMware, and Python. Related courses that I’ve had are in C & C++. The problem is that the virtualization gig does not look plausible due to costs in training. I can go in any direction from here and I’m pretty excited to get going. Today is the first day that I’ve spent in the gaming path looking at what is around and what languages or technologies I’d have to learn.
I’m a member of Safari Online and Pluralsight. I have several great C (7 books), C++ (7) books (along with the online materials) and should be able to pick up any language in a reasonable amount of time. I also have systems: Alienware Area 51 (6cores, 16GB RAM, Nvidia GTX 980, SSDs) and a server that can be used for anything(Delll T-410, 10 cores(6 + 4), 64GB RAM, 6 drive bays). I’ve looked at some of Unreal Engine’s documentation and the reason why I’m here is that it is not leading me in to C#, and Javascript, but C++, which I already have books available for and am interested in learning.
Can you give me ideas on what I need to do, step 1, step 2, step 3, …
Thanks!