FVector PlaverViewPointLocation;
FRotator PlayerViewPointRotation;
UE_LOG(LogTemp, Warning, TEXT(“Location = %s, Rotation = %s”), *PlaverViewPointLocation.ToString(), *PlayerViewPointRotation.ToString()
Hi Guys…
Why i have to pass to UE_LOG pointers of FVector and FRotator?
Why i just cant simply pass variable… not a pointer…
I know that UE_LOG needs *TCHAR but can someone explain this to me…
Thanks in advance