Why i have to type Camera/CameraComponent.h

Why i have to include all the components of an actor with:
include Components/…
but the Camera is the only one here, where i have to write:
include Camera/CameraComponent.h
instead of:
include Components/CameraComponent.h
it would be a lot of more simple to learn these stuff. im really new in programming so i have hard times in c++

Because for some reason they decided to put source code of camera component (as headers files are part of it) in different folder, i know there other components like that specially if they are outside of engine module or plugin. It is soley internal Epic’s source code organization decision, maybe they intensively work on camera system so they put everything dedicated to it in single folder.

Best way to find where specific class or function is declared is by looking on API reference

So simply google it