The workflow exists.
Its being used in production.
Unity has just as many problems as UE.
You don’t have to use the ue skel, there’s mixamo and others like mb labs
you don’t have to use metahuman
you can use anything you like
just have to change the bp state machine sm and anims
I have probs with 5 too
but thats eventually where you have to migrate in the next few years
for now
I mostly work in 4.27 still
and only have a few ue5 test projects.
4.27 is working so I stick with it mostly
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