Why I can't use the custom event' projectile ?

Hi,

I would like to use a projectile to hit the first person mesh and I follow the UE’Video (5-Communication between blueprints : - YouTube).

In this video, they create a custom event in a custom projectile (the box) to use it in the first person’s blueprint. I use the UE FPS level to try this solution and I edit the projectile’s blueprint and create the custom event. In the video, they explain that you have to select the projectile to have a reference in first person’blueprint to the custom event. Unfortunetly, when I select the projectile and go in first person’blueprint I can’t see the custom event.

Is someone have a solution for my issue ?

Thanks.

It seems only to work with the Level blueprint.
You have to do it an other way when it comes to other blue prints.
I would suggest Casting.

I dont understand what you asking, so lets rebuild the question
What you want to happen (exact effect what you want to achive)
When you want it to happen (what cause this effect)
Where you want it to happen (what object you want to have this functionality)
go on.

Ok, I try to explain better :

1 - I would like to use the projectile to hit an other character in the scene.
2 - when the projectile hit the character, I would like to decrease his life. When the life is off, he die…

Thanks

i would post a project example in a hour or so.

Thanks a lot…

https://drive.google.com/file/d/0B9-wGP04rKFmSU1yR0c5U21NVk0/view?usp=sharing
watch and read A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums3-_Custom_Projectile
watch all - - YouTube
read all - Networking and Multiplayer | Unreal Engine Documentation

Thanks, I’ll have a look !