Why I can't see the lyra starter game of C++ classes package in my ue5's content browser

I download Lyra Starter Game in UE Game Samples - UE Marketplace (unrealengine.com), rebuild it in my ide. but I can’t see C++ classes package. I try to create some new c++ classes, rebuild, but the C++ classes package is still disappear.

You have to enable the view of C++ classes:

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I can see all the C++ classes, except for newly created GameFeaturePlugin… I see my newly created Core/GameFeaturePlugin file inside of my content folder, but unlike all the other gamefeatures which have a C++ class folder, my newly created one does not inside of the editor, but I can easily find the source folder with C++ inside of it inside of the explorer.

I have started from scratch, rebuilt, ive placed blank c++ file inside my source and rebuilt and for some reason no matter what I do i cant see my c++ class folder inside of editor.

I’m ultimately trying to build a child c++ class from the LyraCamera so I can make a first person class and have it reside in my plugin folder…

ended up figuring it out…

solution…

Edit “YourPluginRuntime.Build.cs” inside of Your Plugins Source folder in Explorer View.
Change PublicDependencyModuleNames.AddRange.
Include “LyraGame”,.

I can now Create a C++ Class derived from LyraCameraMode and have the new C++ class inside of my plugins c++ class folder.

Aftewards Save and use Live Code to compile and it builds just fine.

Now to continue building plugin out so I can see if I can reference my FirstPerson Class derived from LyraCameraMode inside of the PawnData.