Why i can't package?

"LogSavePackage: Save=89.88ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Aoi_Neko/Documents/Unreal Projects/tbt/Saved/UEDPCBaseMapC09012D34D7A439AA5ECB284D256B6ED.tmp’ to ‘…/…/…/…/…/…/Users/Aoi_Neko/Documents/Unreal Projects/tbt/Saved/Autosaves/Game/UEDPCBaseMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Aoi_Neko/Documents/Unreal Projects/tbt/Saved/Autosaves/Game/UEDPCBaseMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Users/Aoi_Neko/Documents/Unreal Projects/tbt/tbt.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Users/Aoi_Neko/Documents/Unreal Projects/tbt/tbt.uproje
MainFrameActions: Packaging (Windows (64-bit)): ct -cook -stage -archive -archivedirectory=D:/project -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\Aoi_Neko\Documents\Unreal Projects\tbt\tbt.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Logiciels\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini=“D:\Users\Aoi_Neko\Documents\Unreal Projects\tbt” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,3260758s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Logiciels\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini=“D:\Users\Aoi_Neko
MainFrameActions: Packaging (Windows (64-bit)): Documents\Unreal Projects\tbt” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2017.02.06-16.58.16.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error "

I just want to package my project but i don’t know why i can’t ? Can you help me please ?

Hi KuroAsashin,

Are you using any plugins in your project? Are there plugins open active, like the Substance plugin, that are not being used? If so, deactivate them under “Settings.”

If you are intentionally using plugins, try the solution on this post where the error in the output log is similar to yours:
UnrealBuildTool: ERROR: No modules found to build…

Thanks,