Hello. I’m getting this error when I’m trying to run my project:
LoginId:49ca74ae4dcf131acf91acadd9307151
EpicAccountId:c3171f26574e494e95ecdcaf785533ee
Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1032]
UnrealEditor_Core
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_EngineAssetDefinitions
UnrealEditor_AssetTools
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
I can fix that by deleting “Epic” folder in Program Data, but in that case Epic Games Launcher can’t see installed engines and I don’t know how I can make it found them. What can I do to fix this problem?