I know this is might be a dumb question that have a solution (in order to the cast to work, the object must be inherited something), but neither referencing seems to work, so here is my problem
In my previous thread I’ve said that I was having a issue that collisions/triggers wouldn’t make the referenced/casted actor to do something, like moving to a position, unless I marked the Editable part on, and select the instance on the level, the solution was using the Spawn Actor and then use it with the SetActorLocation, but that’s not the method I need.
Since I’m making a save game BP, I need to make the actors to load in the positions they were saved.
What I’m missing at this point? I don’t even know exactly what kind of node would be the original parent from a normal actor, I do know for players.