I’m using Shooter Example as template.
When changing camera (or just toggledebugcamera in console) using SetViewTargetWithBlend Mesh1P is hiding. Why? How to change that so they will be always visible?
I’m using Shooter Example as template.
When changing camera (or just toggledebugcamera in console) using SetViewTargetWithBlend Mesh1P is hiding. Why? How to change that so they will be always visible?
FIXED : Ah just disable Only Owner See on the mesh.