why half of my skeletel meshes fall through map here

this is redicoules im in 5.2 and this is happening to me how do i fix it

Hey there @mhmdamjd! Are some of them intended to be simulating physics (In ragdoll mode)? If not, you could just disable that if you’re not using physics. However, if you are intending to have them ragdoll, you’ll have to take a look at their physics asset to see if they are overlapping heavily, as well as setting the collision to block all or at least blocking whatever collision your platform is.

its skeletel mesh not blueprint so i dont have simulate physics or block all

It appears that they are actors in a persistent scene, so I believe they are actually a skeletal mesh component contained in an actor, so they should have that data. If that’s not the case, could we see the details of the affected SKMs in scene?

dont worry i fixed it by changing the phyisical mesh to a new one clicked duplicate and than generate all body parts after deleting each bone

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