Why 'Get Transform' nodes return different rotation values every time they're run, on still actors?

Hi, I’m trying to get the transforms of all my actors in the level, to save. However, every time I run the “Get Actor Transform” or “Get World Transform”, I get different rotation values causing my static actors to ‘spin’ in place every time I re-set their transforms from new saved data.
Anyone encountered this? Any solutions.

Are you relying on get all actors node?