I registered my contexts successfully. Simply not able to comprehend why then i am still not able to get ActionKeyMappingsStructures:
Omg, this all stuff they made is so flawed and inconsistent…
Here is the correct way:
The Issue was that it allowed to pull out the node from EnhancedInputUserSettings, because it “inherit” from Subsystem(above). But since there is FOUR different GetSubsystems(and all 4 looks the same) you only should use that one with input pin(for player controller), other 3 just a broken mess.
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