Hello Unreal guys. I change my Environment intensity to get lower ilumination and it worked at the start… I saw it changed but then when I tryed to put more intensity again it doesn´t work. My game is complety black if I dont use some lights. How Can I fix it?
Hi Cmotin,
I’ve tried this on my end but I’m not seeing the same results.
Have you adjusted any other settings in the World Settings > Lightmass tab? For instance, setting the num Indirect lighting Bounces to 0 will not produce any lightmass GI at all.
If you can, please post a screen shot of your World Settings > Lightmass settings.
Also, check that your Light Source(s) are not set to movable, as there is not GI for dynamic lighting without enabling LPV at the moment, which is only enabled via ConsoleVariables.ini file.
Please include any additional screens and let me know if you’ve tried to do this in a new project or if this is only happening in your current project.
Thank you!
Tim