I’ve declared my enum in MyAiController.h:
enum class EBotState : uint8
BS_IDLE = 0 UMETA(DisplayName = "BS_Idle"),
BS_PURSUE UMETA(DisplayName = "BS_Pursue"),
BS_ATACK UMETA(DisplayName = "BS_Atack")
But this enum type is inaccessible to choose in “Key Type” / “Enum Type” field dropdown menu of BlackBoard in the UnrealEditor (Here:
Looks like only enums declared in UEditor are available here.
But I want to be able to change state in c++ but observe its value in BlackBoard decorators.
Maybe the = 0 is somehow fudging it up? Try it also without any extra metadata to get the simplest possible form. It works for me, and I also generally restart the editor after enum changes too.
Also make sure you are on the latest release version of the engine in general.
I’m having the exact same issue. I declared the Enum the same way (except without the =0 part) and restarted the engine after compiling the code. It’s located in a header file that is listed in my project header file so that it’s accessible anywhere in the project. I can create variables and reference it anywhere. Except I can’t set it as the Enum type in Blackboard.
Did you ever find a way to fix this issue? I’m in UE 4.23
Edit: Found the solution:
Same here. did you manage to solve this issue ?