Epic Developer Community Forums
Why don't use a constant instead of Clamp here?
Development
Rendering
Material-Editor
,
question
,
Materials
,
unreal-engine
,
UE4
anonymous_user_dcd9d04a
(anonymous_user_dcd9d04a)
June 30, 2016, 3:32pm
10
as you can see in my answer without clamp the result is …high
show post in topic