i have an actor that has a tick loop that spawns set number of characters, but each character just floats in space they dont fall to the floor, why?
if i manually place a character in my level they fall to the floor… what am i doing wrong with spawn ?
is there a better way to “spawn” character classes.
3 Likes
DizzyWes
(DizzyWes)
April 5, 2014, 7:43pm
2
Howdy!
If you post an image of your Blueprint and settings, we can take a look at see what’s going on.
-W
well the blueprint is pretty straight forward, doesnt seem to be the problem. unless there are mutliple spawn methods and im using the wrong one
myTestChar parent class is Character
mySpawner is a actor class with a Spawn Actor at a location, the actor does spawn correctly in game but the myTestChar does not fall to the floor.
making it spawn pawns does the same, they just float
Wrr
(Wrr)
April 5, 2014, 10:45pm
4
If your characters don’t have a controller assigned the expected behaviour for them is to just float in space. Maybe this is cause for your problem. Take a look at this related question .
1 Like
Thanks Wrr
and for future search sake.
Characters and pawns must have controllers spawned to work properly… like so.
why is this not default construction?? for in case player usage?? should this be put in the character/pawns construction script??
3 Likes
godbloc
(godbloc)
October 26, 2017, 2:46pm
7
should spawn AI instead Actor
2 Likes
Bloodvial
(Bloodvial)
January 15, 2024, 1:55am
8
Spawn AI From Class did the trick for me.