So I’ve set up an onClicked event and it’s acting really strange. Basically it works only sometimes and alot of the time my crosshair is on top of the object and I’m standing right next to it but nothing happens when I click on it. It apparently only works if you’re standing at a specific angle and clicking it in a certain way. Is there a way to change the “sensitivity” to where it will activate anytime the crosshair is over the object and the player clicks the mouse.
I know this is a bit late, but for others who may come across this;
Today I experienced the same issue when I had two identical meshes at the same location/rotation/orientation. This issue will persist even if one mesh is invisible, you have to disable the collision of one of the meshes for the other to register clicked events properly.