Hello,
I’m trying to add AI vehicles in my game and I’ve looked up some tutorials on how to make a dynamic engine sound - I’ve tried both Sound Cues and MetaSounds, both with parameters - the problem is they don’t seem to move along with the car - earlier I did a quick version that wasn’t dynamically changing and had no parameters - it moved with the vehicle, but this one doesn’t even though they have the same attenuation settings. Why is that and how can I fix it? I’ve tried addditionally changing the audio component location to car’s location in tick but it didn’t work.
this is my MetaSound source:
these are my attenuation settings:
and this is how it is handled in the car blueprint: