Why don't metasounds/sound cues with parameters move with the actor they're attached to?

Hello,
I’m trying to add AI vehicles in my game and I’ve looked up some tutorials on how to make a dynamic engine sound - I’ve tried both Sound Cues and MetaSounds, both with parameters - the problem is they don’t seem to move along with the car - earlier I did a quick version that wasn’t dynamically changing and had no parameters - it moved with the vehicle, but this one doesn’t even though they have the same attenuation settings. Why is that and how can I fix it? I’ve tried addditionally changing the audio component location to car’s location in tick but it didn’t work.

this is my MetaSound source:

these are my attenuation settings:

and this is how it is handled in the car blueprint:

I decided to draw debug text where the audio component is located and it seems to be moving with the car, but there is a random one seemingly dettached from any car which i am hearing and other ones are silent for some reason

there was a mesh-less car added on the map for some reason - I probably forgot to delete the test one but there is still the issue with other ones being silent

Ok it was an attenuation issue, closing the thread