Why don't "Expose on Spawn" variables show as input nodes on Spawn AI From Class nodes?

BUMP!

I am curious about “WHY” SpawnAI doesn’t have this feature.

My guess is that Epic doesn’t focus on NPC creation and focuses more about other/bigger features in UE like MetaHuman, UE improvements/optimisation, etc. . That would explain why BehaviorTree is also so underdeveloped… which is all in all realy sad. But that are just guesses, I would like to know the exact reasons behind the missing “spawn on expose” feature in “SpawnAI”.

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