Hello everyone! I need your help!
Why don’t emissive meshes and textures generate reflective light on mobile devices? How can this be fixed, what are the alternatives?
As part of my project, I need to make a black cube start emitting light in a scene without lighting, where there are other objects, and illuminate them. To do this, I implemented an emissive material and two variables that would set the emissive strength between 0.00 and 10.00, and placed a switch with a timeline in the actor’s blueprint.
So I created a simple emissive material, placed it on a static mesh cube, it casts light on nearby static meshes and everything is fine if you turn it on from a computer. However, if you run this project on the Android platform, for some reason the light from the emissive material will not be displayed on nearby objects.
If anyone knows how to solve this issue, I will be very happy and grateful.