I have a wedge with a 45 degree angle (250cm rise/250cm run) and my character is incapable of walking up onto it no matter what settings I use. I’ve changed every setting in the navigation mesh options and every setting in the character. Nothing has any effect at all on the behavior. He walks up to the wedge and just walks against it for a while then stops. I’ve tried all the collision mesh options, the only effect is that the auto hull breaks it more.
Is it possible to implement a wedge stair with the Unreal Character or do I need to roll my own AI to walk up a ramp?
All the slope overrides are maxed at 89 degrees and the step heights are something ridiculous from 10-10000 cm. The navigation mesh is green everywhere.