Even Mover 2.0 only uses chaos physics for collisions and hit detection; location is assigned kinematically.
This seems like a massive oversight. Developers have been asking for first-class realtime physics pawns for a long time now.
Even Mover 2.0 only uses chaos physics for collisions and hit detection; location is assigned kinematically.
This seems like a massive oversight. Developers have been asking for first-class realtime physics pawns for a long time now.