Why doesnt this work?

Why doesnt my Blueprint for reloading work? I tried everything possible but it just doesnt set the ammo difference to how much ammo is missing instead it remains on 0
Please help me how do i make this work the clip size value is 25 and the ammo default value is 25 I already have a shooting system but I just cant get this to work.
Seems like the issue is the clip capacity - ammo but I dont know how to make it so that it works as it should

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What are all these variables!?

Clipsize I understand.

Is Maxammo the amount you can carry?

Then we can have another for how much is in the clip, I assume that’s Ammo?

Do I have to wait until a clip is empty before swapping it, etc?

Sorry for taking too long to reply Max ammo is for the ammo you are carrying
Yes the ammo is for how much the player has in the clip
No the player shouldnt wait before the clip is empty

Not exhaustively tested, but on the right track probably…

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Not exactly but thank you I just removed the last two nodes and It works thanks for taking the time to help me!

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