From what I understood, when you add a Nav Modifier Component to an actor it is supposed to project the actor’s collision shape on to the nav mesh with the specified Area Class. However, this does not appear to be the case. It appears as though it is just projecting an axis aligned box that matches the extents of the actor’s collision shape instead of the actual collision shape. My actor is a hexagon shaped static mesh with matching collision, so I was hoping the hexagon collision shape would be used, but it’s not.
Am I missing something or is this a known issue or bug?