Why doesn't Save All just save all?

Following this tut here: Making A Game in UE5 4: Basic Level Blockout using the Cube Grid - YouTube

I shouldn’t have to hit “Accept” button when modeling if I have clicked “Save All” that is what save all means it means to save it all.



Why is mine making props and his completing his map? Is this a button I’ve not pushed somewhere or an update difference between his UE5 and mine?