Why doesn't my timeline run smoothly ?

I have a project that is the third person template in which i started learning UE. I created a new actor blueprint and a simple timeline in it:



I expected to see many float numbers from 0 to 1 like this:

but i got a result in which the timeline doesn’t run smoothly:

As you can see there are less numbers than it should be and for some reason i get numbers like 0.1, 0.2, 0.3. I deleted all excess stuff from my level and made it looks like the third person template, even clearer, but the behavior still remains. Interesting thing is when i create a new third person template, timeline runs smoothly as it should. So what is the reason of this behavior ? Any Ideas ?

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It’s your frame rate. You get one line per frame. You just have a different frame rate from the example.

You can change your frame rate to experiment with the console command

t.maxfps N ( N = new rate )

I take that back, partially. The number of lines is related to your frame rate, and yours is 30fps. I wonder if it’s just so close to 30 that it gets rounded, that’s all… :slight_smile:

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Because you set this

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