I have a project that is the third person template in which i started learning UE. I created a new actor blueprint and a simple timeline in it:
I expected to see many float numbers from 0 to 1 like this:
but i got a result in which the timeline doesn’t run smoothly:
As you can see there are less numbers than it should be and for some reason i get numbers like 0.1, 0.2, 0.3. I deleted all excess stuff from my level and made it looks like the third person template, even clearer, but the behavior still remains. Interesting thing is when i create a new third person template, timeline runs smoothly as it should. So what is the reason of this behavior ? Any Ideas ?