Why doesn't my mesh cast a shadow?

Under the lighting section of my Pawn’s static mesh component I have the following checked:

  • cast shadows
  • affect dynamic indirect lighting
  • cast dynamic shadow

and unchecked:

  • cast static shadow

Yet, my mesh casts no shadow at all. However, my Pawn has a gun and I can see the gun’s shadow.

Hi,

Is this a custom asset you are using, or one that came with the engine?

-W

Hi Wes, it is a custom asset.

Hey,

Is it all assets that do this or just this one? Would you be able to post the asset or post it on something like sendspace and emailing me the download link so I can verify it on my end as well?

-W

I just checked and the pixel ship asset I migrated in when I started the project doesn’t cast a shadow either. I can bring in a static mesh into the world though, and it will cast a shadow after I build lighting. I know one of my assets will cast a shadow in my other project. It has different materials and I’m not sure if that has anything to do with it. It seems none of the moving assets besides the gun cast a shadow, though. I’ll actually be out all day today so forgive me if I don’t respond again till tomorrow. Thanks for the help.

Figured it out. My meshes were too small.