I am using Mac OS X. I opened content examples and packaged it changing packaging setting to not pak. After it completes successfully I run it and Welcome map comes up. Then I open console and try to open Math_Hall and others and not all maps are there. I look in contents of dot app under UE4 and a partial list of maps are there. Is there something I missed? Should all maps be there?
Hey AddictArts,
You’re not missing anything. maps should be there but currently they are not being included in packaging. This is a known bug and we are working on fixing it. Sorry for inconvenience.
Best,
Thank you for quick reply. Glad I didn’t have wrong idea. I did some further testing and for Windows it will work if you set a missing map in project settings, but on Mac no such luck. On Mac map is included, but it still crashes. Hope this helps someone else. Also note copying assets into unpacked structure does not work either, I believe it is due to a bin file that is an asset index or something like that.
You’re getting a crash on Mac? When does it crash, and does it crash every time? Would you mind going step-by-step through process for me so I can try to reproduce it? Does same exact process work without crashing on PC?
It would also be helpful for us to see your crash log and your system specs/OS version for Mac. Thanks!
Yes it crashes on Mac. It crashes after attempting to open Math_Hall using console. This is crash report:
We apologize for inconvenience.
Please send this crash report to help improve our software.
211b1939a38eab549234b0806477bd5d
Step-by-step
System: Macbook Pro 10.9.3 i7 early 2011 Radeon GPU 6750, 16GB RAM
Unreal Engine 4.1.1
1. Use launcher to open content examples
2. Edit project settings using edit->project settings
3. Change Maps & Modes maps (default, game, server) to Math_Hall
4. Change Packaging Use Pak file setting off (optional, crashes either way)
5. File->Package Project->Mac
6. Creates a MacNoEditor folder with App in it, ContentExamples.app, run it
7. Notice loaded map when executing app is Welcome and not Math_Hall.
8. Use console to load map, open Math_Hall.
9. Crash!
This is same set of steps for Windows, however it does load Math_Hall upon running it and does not crash. Note that on Mac I am able to use open to load other maps like Blueprints_Advanced. Also note that if I go to UE4 folder within app using show package contents I can see that Math_Hall.umap is included in app.
Hope this helps. Thanks
Hey,
Thanks for detailed reproduction steps. I have entered a report for crash so we can take a look into what’s causing that, as well.
Best,