I have a blueprint actor that is a switch that flips when you touch it. When I place it in the world it works perfectly, but if I SpawnActor From Class the box collision doesn’t work at all. If I switch from “On Input Touch Begin (Box Collision)” to (Event BeginInputTouch) it will work. but the switches and buttons I use for this are too small, I want there to be a generous area for the player to interact with. I’ve tried everything. I’ve tried every single other topic related to this issue and none of them work.
Ok I solved it! The Box Collision was set to “Collision Presets: BlockAllDynamic”. when I changed it to “Collision Presets: BlockAll” everything works perfectly now.