Why doesnt Animation Retargeting do automap for human-style rigs?

Hello,

an automap feature for animation retargeting would be such a great update for unreal engine, it would make lot lot more easier for indie developper to build their game on it.

In unity: 5 min to map a skeletton for that kind of things (and 30 sec if automap dont fail).

In unreal engine: 45 min to map correctly a skeletton, (and 1h if we are not enough thorough).

So please, could you add an automap feature, even if only for human-style rig?

or maybe if you dont want to do special tools for human rigs, you could add a feature that would automap a skelleton following another-one? (following matchs hierarchically from root bone?)

Would be a great great feature, and i surely would change from unity to unreal engine then.