Hello,
an automap feature for animation retargeting would be such a great update for unreal engine, it would make lot lot more easier for indie developper to build their game on it.
In unity: 5 min to map a skeletton for that kind of things (and 30 sec if automap dont fail).
In unreal engine: 45 min to map correctly a skeletton, (and 1h if we are not enough thorough).
So please, could you add an automap feature, even if only for human-style rig?
or maybe if you dont want to do special tools for human rigs, you could add a feature that would automap a skelleton following another-one? (following matchs hierarchically from root bone?)
Would be a great great feature, and i surely would change from unity to unreal engine then.