Why does UV setting float2(1,1) display incorrectly in the material's custom node?

It doesn’t display the incorrect material, it just doesn’t use UVs if you enter float2(1,1). You need to assign a proper UV (TexCoord) if you want the image to display properly.

A short explanation of what is happening in other words:
– I am the image and I ask you: “how big I should be”.
– You say: “You should be 1 and also 1 again”.
– I say, uhm alright, and interprets this as: “I will be purple because that is what I think 1, 1 is!”.

What you need to do is to say you should be UV (1,1), so I know that you are talking about Width and Height.

How to take only the red in texture in HLSL?

75A25D43-E758-450b-B037-7EC50872FCD0

Red as in (1,0,0) - HEX #FF0000, or the spectrum of red seen in the image?

Yes, how to get only the red in the picture?