Hello, I recently downloaded Unreal and can’t even open it, It just crashes everytime I try to start a project. Im using a 27" iMac 2019, with Radeon Pro Vega 48 8 GB graphics.
I will post the crash data below…
Fatal error: [File:/Users/build/Build/++UE4+Licensee/Sync/Engine/Source/Developer/Apple/MetalShaderFormat/Private/MetalShaderCompiler.cpp] [Line: 716] Failed to extract Metal compiler search directories
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1009fe7b7 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x100b95a53 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x100c7a609 (filename not found) [in UE4Editor-Core.dylib]
auto SingleCompilerSetup(EAppleSDKType)::$_23::operator()(FLogCategoryLogMetalShaderCompiler const&, char16_t const (&) [52]) const Address = 0x15698550d (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
SingleCompilerSetup(EAppleSDKType) Address = 0x156984e51 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
BuildMetalShaderOutput(FShaderCompilerOutput&, FShaderCompilerInput const&, FSHAHash const&, unsigned int, char const*, unsigned int, unsigned int, unsigned int, unsigned char, char16_t const*, char16_t const*, EMetalTypeBufferMode, TArray >&, FMetalTessellationOutputs const&, unsigned int, unsigned int, unsigned int, unsigned int, TArray > const&, bool) Address = 0x1569578be (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FMetalShaderOutputCooker::Build(TArray >&) Address = 0x15693e069 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FDerivedDataCache::FBuildAsyncWorker::DoWork() Address = 0x11f162e0a (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FAsyncTask::DoWork() Address = 0x11f16148d (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FAsyncTask::Start(bool, FQueuedThreadPool*) Address = 0x11f1643a5 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::GetSynchronous(FDerivedDataPluginInterface*, TArray >&, bool*) Address = 0x11f15e519 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) Address = 0x156965734 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) Address = 0x1068fab9d (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnable::CompileDirectlyThroughDll() Address = 0x1068fa83d (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnable::CompilingLoop() Address = 0x1068fb8c6 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnableBase::Run() Address = 0x1068f67c9 (filename not found) [in UE4Editor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x100a8e138 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x100a2d1c1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff6e134109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6e12fb8b (filename not found) [in libsystem_pthread.dylib]